Mobile & premium
We bring the entire setup to your venue — a hotel function room, a boardroom, your office. A proper event in a proper space. Never a van.
Mobile LAN events for teams
A sealed arena — no lag, no excuses, nowhere to hide — where the job titles come off and everyone gets counted. We bring the whole production to your venue and run the day that turns a room of colleagues into a team.
The concept film is in production. For now — imagine the room.
01 — The idea
Most away-days are a fun afternoon and a slideshow. By Monday, nothing has changed.
They don’t care about your title, your team, or the fact you’ve “never been good at this.” In a sealed room with the cheaters locked out, there are no excuses left — and nowhere to hide.
The armour comes off. The hierarchy, the cliques, the quiet ones and the loud ones — for one day, the room counts everyone. The humility is the point: you can’t see the person across the table until your own guard is down.
Fun is the bait. Bonding is the result.
02 — What it is
We call the format King of the LAN: a structured day of team competition across a curated run of games, with live league scoring on the big screen, a playoff finale, and an inclusion layer woven all the way through. Air-gapped and identical, station to station — no accounts, no updates, no “connecting to Steam.” We roll in, build the arena in your space, and run it end to end.
We bring the entire setup to your venue — a hotel function room, a boardroom, your office. A proper event in a proper space. Never a van.
Sealed, operator-owned, identical machines on an air-gapped network. No exploits, no excuses — the integrity that makes the bonding real.
You don’t lift a finger. We host the whole day — setup, the format, the tempo, the teardown. The system is the referee; we run the room.
The titles are chosen to flatten the skill gap so a first-timer can win a round. Nobody is left out, and nobody goes home a loser.
03 — The arc of a day
Every Crucible day follows the same emotional arc — engineered, then refined over decades of real events. It starts with resistance and ends with a unit walking out the door.
Coat still on, arms folded, “this isn’t my thing.” Half the room arrives like this — and that’s exactly where we start.
The games switch the armour off. The room loses its mind at once — the shout across the desks, the whole place turning to look. Faces change here.
The one who scored nothing gets their moment anyway. The big screen celebrates them, the room cheers. Everyone gets counted.
Strangers and colleagues walk out a team. Nervous in, buzzing out. The only question left is “when’s the next one?”
The shape of the day
Roughly six and a half hours, around four and a half of them in-game. Out the door while it’s still hot.
04 — Three ways to run it

A single, compressed day of competition at your venue.
The proof — and the funnel. Most teams come back for the residential.

An overnight. The full arc, including the evening session.
The product Crucible was built around.

A multi-day tournament season — the full spectacle.
For the team that wants the whole legend.
We quote per event — the way every serious operator in this space does. Tell us your team size, your venue and the depth you want, and we’ll come back with a number. Start an enquiry →
05 — Why it works
An awards layer runs underneath the scoreboard — Man of Peace, Comeback King, Team Anchor. Recognition, not ranking. The strongest player gets their trophy; the one who struggled gets celebrated too.
The corporate day runs as a team championship, not an individual one. We never crown the office show-off — the drama is your people, forged into sides, fighting for the same cup.
With the cheaters locked out, there’s no “they were hacking” to hide behind. Everyone has to show up as themselves. That honesty is what lets a team actually see each other.
A deep library of legendary and rare titles, curated for one thing: making a room become a single organism. Fresh meta, no skill gap, everyone equal — novelty on demand.
06 — Who runs it
In UK competitive gaming since 1995 — back when you qualified in person, in a room. In 2005 he went to the World Cyber Games in Singapore with British esports org Reason Gaming. Twenty-seven years hosting LAN events, and a quarter-century in IT building the exact technical stack Crucible runs on.
Crucible isn’t a gaming-van side hustle. It’s three decades of competing, hosting and building — turned into a product that does one thing on purpose: make a team out of a room.
Crucible is new. The experience behind it isn’t.
07 — The practical bit
No — the opposite. The day is designed for people who’ve never touched a gaming PC. The crew coaches first-timers, and the titles are chosen specifically to flatten the skill gap so anyone can have a moment.
At your venue — a hotel function room, a boardroom, an office space with room and power. We bring the entire arena to you and build it on site. We are mobile; we are not a vehicle.
A corporate day is built around roughly 20, but the format generates teams, rounds and scoring around your actual headcount — so it flexes up or down without breaking.
The day is about six and a half hours. The residential adds the evening session — where the deepest bonding happens. The flagship runs across multiple days.
No. The library spans racing, strategy, turn-based and social co-op games. We curate the run for the room in front of us — the goal is a room that erupts together, not a bloodbath.
A function room that comfortably seats your team around a horseshoe of stations with a big screen at the front — most hotel suites and boardrooms work. For power, standard sockets across a couple of circuits is plenty: we bring our own distribution, and we’ve never tripped a venue yet.
Fanatically. Fresh hygiene covers on every headset for every person, and every peripheral sanitised between sessions. The founder is the most germ-conscious person in any room — it shows.
Yes. Public liability insurance and a full risk assessment come as standard with every booking — on identical, operator-controlled kit, run by someone who’s done this for 27 years.
We quote per event, based on team size, format and venue. It sits on the established corporate team-building shelf — premium, facilitated, full-day. Send an enquiry and we’ll come back with a figure.
Tell us a little about your team and what you’re after. No pressure, no sales script — just a straight conversation and a quote.